tag:blogger.com,1999:blog-4353391426294254427.post1589863317139516646..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: Say Yes; Skill Checks in a Rules-Lite-SystemJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4353391426294254427.post-20101490536964469192013-02-05T11:35:06.024-05:002013-02-05T11:35:06.024-05:00That was my first though reading that. TSR stole ...That was my first though reading that. TSR stole that from the broader player community. If I found out they were doing in 1977 I wouldn't be surprised...it's an obvious action I suspect that was spontaneously invented in many groups.Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-65930415612026754172013-01-29T16:18:10.538-05:002013-01-29T16:18:10.538-05:00This is something I've been doing for awhile n...This is something I've been doing for awhile now, and it has improved my games immensely. The way you've expressed it here is perfect. <br /><br />Noticing -C's comment, I suspect I probably originally heard of the idea from him, which he was rephrasing from you. LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-16920568281184586022011-10-15T11:12:37.349-04:002011-10-15T11:12:37.349-04:00Unless it's potentially important to PC surviv...Unless it's potentially important to PC survival, I prefer not to spend time on this stuff. 99% of the time the GM should just say "You get the fire lit" or "You spend an uncomfortable night in the rain" and move on rapidly.<br /><br />For stuff that is actually important but uncertain, I default to a d6 roll, Moldvay style: "4 in 6 chance you can light the fire, if not you'll spend an uncomfortable night and lose a healing surge" or whatever - CON check to avoid hp loss, maybe.Simonhttps://www.blogger.com/profile/01173759805310975320noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-24408263470595108392011-10-15T09:30:01.453-04:002011-10-15T09:30:01.453-04:00@Theodric: Well played, sir. :)@Theodric: Well played, sir. :)Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-12719029329167212522011-10-14T23:58:13.898-04:002011-10-14T23:58:13.898-04:00Does it make you feel less dirty to know we were d...Does it make you feel less dirty to know we were doing d20 vs. attribute back in the '80s? ;-)Theodric the Obscurehttps://www.blogger.com/profile/18201793290118146978noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-69163160948863121092011-10-14T22:06:03.107-04:002011-10-14T22:06:03.107-04:00I like your approach, but understand I come from r...I like your approach, but understand I come from running a very skills-heavy game system these days - GURPS 4e. I find having built-in skills, a default system for those skills, and a system of basic penalties (ranging from +10 to -10) very handy. It means I can rule consistently, easily, and quickly. I don't need to consult the table's experience pool on basic rolls, just on appropriate penalties for odd cases. I haven't found this "skills dampen creativity" phenomenon; I have very creative players under a skills system and not-very-creative types as well. You get lazy people who don't ask questions and depend on Perception rolls but in D&D I had people who just ignored anything that wasn't a monster.<br /><br />But I do like the approach of starting with yes. Of course you can, or at least of course you can <i>try.</i> I don't promise positive results any more than I promise a hit in combat . . . but make a good case for succeeding and I'll throw you a big bonus, and failure can lead to <i>more</i> excitement. I never would have ruled the giant barbarian and the sturdy dwarf couldn't kick a door down in one go in my last game, but bad dice rolls said so, and "hobgoblins sure make sturdy doors" is already starting to be part of the game's lore. A fiat-based approach would have just flattened the door down and lost that.<br /><br />Anyway, I do like your approach, I just come from a system that did it for me so I can get on with the rolling-and-shouting part.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-35491235127989509282011-10-14T20:13:29.214-04:002011-10-14T20:13:29.214-04:00So I have to say I find it odd how the community h...So I have to say I find it odd how the community has a weird kind of group think. I'm sitting at home today reading the old Survival AD&D guides and the question of skills and attribute checks pop up. <br /><br />I have already decided not to use attribute checks in the game my group recently started, but a question of skills has surfaced. <br /><br />You have helped me clear out some thoughts I was having, Thanks!<br /><br />Eric!ERIC!https://www.blogger.com/profile/18251132223571608976noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-5873355654829187592011-10-14T19:38:29.119-04:002011-10-14T19:38:29.119-04:00This post is brilliant! Adding to wisdom wiki, and...This post is brilliant! Adding to wisdom wiki, and reblogging on my blog and G+-Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.com