tag:blogger.com,1999:blog-4353391426294254427.post179792954765958358..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: The Dungeon as EstuaryJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-4353391426294254427.post-62851497484218269112014-04-15T16:52:22.653-04:002014-04-15T16:52:22.653-04:00I love this concept. I've been pondering wheth...I love this concept. I've been pondering whether it would be a good setting for ACKS - Heroic Fantasy. Restitutor Orbishttps://www.blogger.com/profile/05625086532637410710noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-77855704420781521022014-03-18T18:50:36.792-04:002014-03-18T18:50:36.792-04:00Thanks for posting that - I don't pay attentio...Thanks for posting that - I don't pay attention to the big purple, but that is a really awesome thread and just a generally cool idea all around.<br /><br />If I ever get the urge to run a dungeon crawl in the modern world...Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-28021962539424499572014-03-18T18:19:30.039-04:002014-03-18T18:19:30.039-04:00It reminds me to the RPGnet forum's setting ri...It reminds me to the RPGnet forum's setting riff <a href="http://forum.rpg.net/showthread.php?391379-setting-riff-Voices-From-Below-and-the-Long-Stairs" rel="nofollow">Voices from Below and the Long Stairs</a>, in which is often described that the physical laws change gradually when you go deeper and deeper. Hence, deep level denizens can't survive for long in the upper levels and vice versa.Jorgemánhttps://www.blogger.com/profile/12761298504034051707noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-28936546403206416072014-02-22T01:33:25.539-05:002014-02-22T01:33:25.539-05:00i think this makes sense - monsters should be rate...i think this makes sense - monsters should be rated according to lv, also beings closer to surface more connected with natural world and more able to interact with it while weird and powerful have more limits as more unaturalKonsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-62628149449212108812014-02-20T15:48:44.013-05:002014-02-20T15:48:44.013-05:00I like your thinking and think this fits nicely in...I like your thinking and think this fits nicely into "dungeon of mythic underworld" and sprinkles in some monomyth. Also, I think there is an aspect of real estate practicality regarding where monsters live. Closer to the surface is more dangerous - it puts the monsters closer to sunlight and enemies (Men, forces of Law, adventurers). The more powerful monsters push the weaker monsters into the more dangerous, less desirable levels closer to the surface.Nathanielhttps://www.blogger.com/profile/02574803751977706059noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-90161248994475039892014-02-20T14:57:36.902-05:002014-02-20T14:57:36.902-05:00Well done! A prime explanation of 'Holmesian U...Well done! A prime explanation of 'Holmesian Unnaturalism'!Anathematahttps://www.blogger.com/profile/03459426255827443025noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-26068769414240383662014-02-20T14:39:36.964-05:002014-02-20T14:39:36.964-05:00That one's really good - it's always been ...That one's really good - it's always been kicking around in the back of my head. Re-reading it, the explanation of danger levels and treasure levels is all right in that earlier post; previously I think I focused more on the interesting explanations for Elves and Dwarves. P&P is a genius. I'm on board the Chaos Dungeon bandwagon.<br /><br /><a href="http://dreamsinthelichhouse.blogspot.com/2012/10/a-quotable-cosmology.html" rel="nofollow">A Quotable Cosmology</a>Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-20619957762940717602014-02-20T12:07:46.391-05:002014-02-20T12:07:46.391-05:00Awesome concept. I remembered reading about anoth...Awesome concept. I remembered reading about another explication of the Chaos/Deep and Law/Sun elsewhere so thought I'd search for it and link it here to maybe further the conversation. Quick trip to the OSR Search utility and lo and behold! I read it here! Some nice ideas in the comments of the earlier thread, particularly the relationship of the core of the earth to the sun. http://dreamsinthelichhouse.blogspot.com/2012/10/a-quotable-cosmology.htmlLibrihttps://www.blogger.com/profile/15274156981695285862noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-19589119566363219802014-02-20T04:20:38.508-05:002014-02-20T04:20:38.508-05:00Isn't this how Diablo unfolded?Isn't this how Diablo unfolded?Rob_Shttps://www.blogger.com/profile/04172318344556547199noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-65722912537276639722014-02-20T01:46:31.493-05:002014-02-20T01:46:31.493-05:00I want to add that this also fits with my campaign...I want to add that this also fits with my campaign world's conceit that dungeon traps can improve in level based on being fed, so the malevolent almost alive dungeon fits with the further down the less like the surface world things get, which also fits into the world being built on the dead/not-dead remains of the last world's gods. Ian Whttps://www.blogger.com/profile/05585316796421964527noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-73981738586976920392014-02-19T18:05:45.164-05:002014-02-19T18:05:45.164-05:00This fits right in with Philotomy's musings on...This fits right in with Philotomy's musings on the mythic underworld and its structure, so you're in good company, at least.Anonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-45319022843921377142014-02-19T16:45:47.578-05:002014-02-19T16:45:47.578-05:00Thanks! One of the mega dungeons kicking around h...Thanks! One of the mega dungeons kicking around here is "Death Mountain", a Greek-myth-themed dungeon where the bottom is the River Styx, Hades, and the pit of Tartarus. Another is "Harrow Home Manor", where the lowest level holds the Black Cyst - an egg holding the embryonic form of a godling from the antimatter universe.<br /><br />It's impossible for me to completely avoid rationalism so I need to at least develop rational magical explanations for why the world conforms to the game logic.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-27964237911823351912014-02-19T16:31:50.170-05:002014-02-19T16:31:50.170-05:00Brilliant! It answers the question of monsters sor...Brilliant! It answers the question of monsters sorted by level, it is plausible, and it is creepy as hell. <br />It may not be a perfect answer, but I want it to be.Nyrathhttps://www.blogger.com/profile/11528898889244833751noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-21207699433811915722014-02-19T15:42:54.737-05:002014-02-19T15:42:54.737-05:00I like this idea.I like this idea.Ian Whttps://www.blogger.com/profile/05585316796421964527noreply@blogger.com