tag:blogger.com,1999:blog-4353391426294254427.post28206755832032362..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: Running a Better Sandbox GameJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4353391426294254427.post-30086628272827133182021-07-29T11:57:24.561-04:002021-07-29T11:57:24.561-04:00Yes, that makes sense. I didn't do that with ...Yes, that makes sense. I didn't do that with The Black Pyramid of Cha'alt. It's kind of an anti-megadungeon... perhaps. However, I'm about to create a 2nd megadungeon, also on Cha'alt (or underneath it, rather). That will have distinct areas. Useful blog post. Thanks, hoss!<br />Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-27181735203456368352011-05-30T17:15:27.443-04:002011-05-30T17:15:27.443-04:00@Doc - think of sandbox gaming like a computer gam...@Doc - think of sandbox gaming like a computer game where you can go anywhere - a wilderness sandbox might have a home base, a wilderness map, and the DM has sketched out various lairs, dungeons, etc in the wilds. Through rumor and information gathering, the group learns enough to plan excursions into the wilds.<br /><br />A megadungeon is like the dungeon-equivalent of a wilderness sandbox - a dungeon so large a group can plan similar excursions.<br /><br />Lots of (other) bloggers have tips on making a sandbox or a megadungeon - I wanted to repost Matt's comment because it was good advice for *running* a megadungeon.<br /><br />And since you're new here - my Black City project (link at top) are my efforts to put together a campaign setting that will include a wilderness sandbox and megadungeon - bit by bit, at least.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-47594244586671766092011-05-30T14:11:57.430-04:002011-05-30T14:11:57.430-04:00The whole concept of sandbox gaming is kind of new...The whole concept of sandbox gaming is kind of new to me, but seeing what different people define as part of the concept is fascinating to me, and really opens my eyes on different methods of plotting beyond traditional linear or branching narratives. "Mission" based gaming like Top Secret or Shadowrun reminds me a lot of sandbox, and I'd like to refine the concept in my own mind better, to improve my storytelling skills.DocStouthttps://www.blogger.com/profile/13239520630901083975noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-69870916732539457452011-05-29T23:25:54.098-04:002011-05-29T23:25:54.098-04:00That's a very valid point and one well made. B...That's a very valid point and one well made. But I think one point in particlar needs elaboration: the size of the particular distinct areas. Too small and the missions become too easy (unless the location is difficult to reach), to large and they almost become a seperate dungeon in themselves.<br /><br />It helps if the way the denizens in neighbouring areas interact with one another makes sense as well.Dangerous Brianhttps://www.blogger.com/profile/11494853825931603065noreply@blogger.com