tag:blogger.com,1999:blog-4353391426294254427.post3438920661919953002..comments2024-03-29T07:44:02.365-04:00Comments on Dreams in the Lich House: Junkyard NecromancyJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4353391426294254427.post-2504751687214532712012-11-26T06:39:36.801-05:002012-11-26T06:39:36.801-05:00I ran a savage worlds campaign that mixed TSavage ...I ran a savage worlds campaign that mixed TSavage World of Solomon Kane with Pirates of the Spanish Main and lots of homebrew C'thulhu casziness. Called itt "Yar, F'Tagn,". It was a lot of fun, but hardly a sandbox. The Savage Setting "50 Fathoms" has a very successful integration of sandbox and metaplot called a "plot point" campaign. It's player-driven in that it can be played in any order, but each element of plot may or may not be contingent on other triggering events. Its not quite Quantum Ogre; its just that "x" won't happen until the players do "y". No x, no y. So if they decide to sail around trading and having random fights, the meta plot lays fallow; it never swallows them up because the GM gets impatient. On the other hand, the triggering events are tied to locations, so chances are high that players will trip at least a few events and get hooked. Also, in Savage Worlds players can buy ships and crews; they can have followers but thats noy until much later in their careers.Geoff Nelsonhttps://www.blogger.com/profile/01001212909585289329noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-34307754745410488202012-11-25T16:27:21.674-05:002012-11-25T16:27:21.674-05:00Many of us suffer from Gamer ADD - I do! I have tw...Many of us suffer from Gamer ADD - I do! I have two Stars Without Number campaigns and at least one ACKS campaign, a Traveller campaign and a Shadowrun campaign sitting at the back of my head! Right now I'm trying to focus all of my attention on the ACKS campaign; for the preliminary thoughts, look here on my blog:<br /><br />http://spacecockroach.blogspot.co.il/2012/11/acks-dark-project-introduction.htmlOmer Golan-Joelhttps://www.blogger.com/profile/09242085820257230639noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-41019311242492472552012-11-24T00:02:56.231-05:002012-11-24T00:02:56.231-05:00Yup, I've got notebooks full of 'junk'...Yup, I've got notebooks full of 'junk' ideas waiting for development... and usually, when the wind changes, I find ways to bolt them onto each other. The players might think each campaign is in a different setting, but in my mind it's all the same place. <br /><br />Also, that idea of the 'inherited library' is always such a trove of potential. It's the core of the old 'Friday The 13th' show as well as 'Supernatural'. My current fantasy game has the PCs working for a zealous group of librarians to retrieve lost books/scrolls.Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-35662464193985219412012-11-21T14:16:46.465-05:002012-11-21T14:16:46.465-05:00This is a great strategy - I still need to run my ...This is a great strategy - I still need to run my time travel campaign, but always end up with analysis paralysis on where to go... now I realize I can go everywhere!Dave Sokolowskihttps://www.blogger.com/profile/04403315523715329836noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-43600857178669458022012-11-20T11:08:09.001-05:002012-11-20T11:08:09.001-05:00Incorporating every idea that comes along into the...Incorporating every idea that comes along into the current campaign is a tried and true approach to managing the G.A.D.D. We wouldn't have Greyhawk or Forgotten Realms if the kitchen sink didn't work.<br /><br />@Evil_Ben: Done and done - either I'll have an infamous ship called 'The Goblin', buccaneers might call themselves 'night goblins' that rob the Spanish ports under cover of darkness, or it will be a pejorative term for Spaniards or similar group - one way or another, I'll work it in.<br /><br /><i>nb: No actual goblins, living or dead, were hurt in the creation of this campaign.</i> Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-18648168334938882852012-11-20T00:01:34.469-05:002012-11-20T00:01:34.469-05:00My coping "strategy" is to jam it all in...My coping "strategy" is to jam it all into one campaign and when that fails have lots of portals and misty caves leading off to other "worlds". Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-9675924468367649402012-11-19T20:29:31.703-05:002012-11-19T20:29:31.703-05:00"Goblin" could always be privateer slang..."Goblin" could always be privateer slang for "Spaniards" to borrow from the multitude of Evil Humanoids = Different ethnic groups of humans ideas floating around the various blogs...Evil_Benhttps://www.blogger.com/profile/07452992603210759049noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-47917904771596195232012-11-19T14:59:34.130-05:002012-11-19T14:59:34.130-05:00It is funny how in there stored away ideas certain...It is funny how in there stored away ideas certain themes or motifs tend to keep popping up. It's great when they come to a point where you can sort of roll a few into one.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com