tag:blogger.com,1999:blog-4353391426294254427.post6999153359359696534..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: Recent Poll ResultsJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4353391426294254427.post-71958404585374967822012-01-12T11:48:47.588-05:002012-01-12T11:48:47.588-05:00This makes me think of reports I have heard of som...This makes me think of reports I have heard of some old school players not even naming their characters until they reach second level. In a game like this, why bother even rolling or picking anything until it becomes needed? I'm only half joking. Need to make a melee attack or strength check for the first time? Roll 3d6 to figure out your strength! Players could delay as long as they wanted determining any aspect of their character, until some choice required that an aspect be nailed down. I think such a game of discovery might be really fun, if players were on board. In such a game, save or die sea storms might feel much more natural.<br /><br />This also reminds me of the Holmes method for monster initiative: it is by dex score, and thus referees would need to roll monster dex "just in time" to figure out order of action.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-26938578099748888172012-01-12T08:34:10.421-05:002012-01-12T08:34:10.421-05:00Once they've been to the dungeon, sure, kill &...Once they've been to the dungeon, sure, kill 'em all if you want. But it just seems pointless, and not in a fun way, to kill them by a random die roll when all they've done is make characters.<br /><br />I'm actually running a version 2 game next week, and planning on doing 4d6, in order. They're used to Pathfinder, so I feel like 3d6 would be too harsh, but requiring them to place the stats in order should make for more interesting characters.Asarishttps://www.blogger.com/profile/10479118016866405388noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-73053550165641353202012-01-12T07:59:19.266-05:002012-01-12T07:59:19.266-05:00Story, game - six of one, half dozen of another. E...Story, game - six of one, half dozen of another. Either way the whole party is dead, and it's going to be a hard sell to get them to go to your meticulously mapped out dungeon every again with new guys. They'll take their 3d6 in order guys and rob the innkeeper, because at least there isn't a roll-or-die for the whole party involved. ;)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.com