tag:blogger.com,1999:blog-4353391426294254427.post7304618074773049362..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: Spell Casting as Ritual for D&DJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4353391426294254427.post-85467673120159647992013-04-02T12:18:39.245-04:002013-04-02T12:18:39.245-04:00That's a cool thought, but it adds a lot of wo...That's a cool thought, but it adds a lot of work for the DM, and not everybody will necessary appreciate the busywork feel. It might, on the other hand, to have a generic version -- foraging rare herbs, mining rare minerals, and butchering rare monsters could yield materials, and combining 100gp worth of these materials in a lab could yield a pack's worth of ritual components.<br /><br />If you fear silly situations like a generic pack being created from only pituitary-gland-of-cockatrice, just assume that when in town it's possible to trade one's own redundant components for other materials.<br /><br />Alternately, you could take the "special case" route and say that certain kinds of monster bits give specific advantages to specific spells. It creates some extra book-keeping, but it's work that players can choose to engage in or to ignore based on whether they feel it's worth the time.Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-20942075442822324802013-04-02T12:10:44.500-04:002013-04-02T12:10:44.500-04:00Why would you need distinct level-based "pack...Why would you need distinct level-based "packs" that need to be tracked separately? Why not have generic "packs," with a first-level spell using up one, a second-level spell using two (as the higher-level magic burns through more "power items" or whatever), and so on?Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-50000649097639950002011-03-18T07:04:55.042-04:002011-03-18T07:04:55.042-04:00You could even go so far as to create a list of in...You could even go so far as to create a list of ingredients for each ritual, allowing a slow accumulation of things needed or that be foraged for, eliminating some of the encumbrance of parcels but creating opportunities to gut monsters or picking flowers.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-37164259605145142232011-03-17T22:31:26.242-04:002011-03-17T22:31:26.242-04:00I really like this idea, though I don't think ...I really like this idea, though I don't think I'd make the component increase curve so steep - I think linear progression works for me.<br /><br />It also makes finding "component" items as part of treasure finds another option for the DM. If the party finds "3 units/parcels of arcane components" they'll have a couple of choices to make: use them right away (in which case which Level 1, 2 or 3 spell(s) do they want to cast), stash them somewhere "safe" for an emergency, or haul them around as treasure.JBMhttps://www.blogger.com/profile/13915780514486101083noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-89810878390561763982011-03-16T15:36:59.565-04:002011-03-16T15:36:59.565-04:00Simon, that's a good idea- make the component ...Simon, that's a good idea- make the component encumbrance per spell level linear instead of geometric.<br /><br />The issue is the players would need to mark what kind of ritual components they bought - each level 2 spell pack would take 2 encumbrance slots, each level 1 spell pack would only take 1.<br /><br />I can see heavy use of rituals for 1 and 2 level spells, maybe the occasional water breathing or clairvoyance.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-82262562251538571002011-03-16T15:15:15.422-04:002011-03-16T15:15:15.422-04:00Rituals were one of the best things about 4th Ed. ...Rituals were one of the best things about 4th Ed. I'd be interested in seeing how your play test turns out. Have you considered the encumbrance simply being one per spell level? Makes it more feasible at low levels and still somewhat limited at higher levels.<br /><br />Hmm. Maybe you could import the rituals over to LotFP? Just a thought.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-88585932573291006392011-03-16T14:23:00.236-04:002011-03-16T14:23:00.236-04:00If I have a D&D campaign that makes it to 17th...If I have a D&D campaign that makes it to 17th level characters, I'd be glad to see that problem emerge - we're at levels 3-4. There's probably a point around 4th level spells where the utility of camping over night (and memorizing the spell) is more useful than the head ache incurred in trying to haul components without magical aid.<br /><br />It's a fair point though, if I wanted rituals to maintain utility all the way up, the encumbrance might need to be "kinder".Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-8747979047610212372011-03-16T14:12:23.884-04:002011-03-16T14:12:23.884-04:00If a teamster packs the mounts, you will still req...If a teamster packs the mounts, you will still require 13 mounts to carry the components for a 9th-level ritual. Is this what you are going for?Higgipediahttps://www.blogger.com/profile/15898074416237354260noreply@blogger.com