tag:blogger.com,1999:blog-4353391426294254427.post1905920689840510241..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: True Names in D&DJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-4353391426294254427.post-77999043125914440542013-08-09T09:30:29.339-04:002013-08-09T09:30:29.339-04:00
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So that was how dr dudu came into my marital life and fetched my girlfriend back to me after 10 hours as dr dudu guarantee me, and now here I am affirming of his virtoriuous works. And he also cast money spell for me that really well-ordered out for me. So I will recommend you to contact him once you are in need of magic spell. he is sincere and real to help you out.. dudubabathespellcaster@gmail.com Or call +2348189693148<br />henryhttps://www.blogger.com/profile/04353920834949866145noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-46825937515805267332013-02-15T08:48:11.640-05:002013-02-15T08:48:11.640-05:00Thanks, Beedo! I haven't blogged in detail abo...Thanks, Beedo! I haven't blogged in detail about True Names and the Speakers on my site yet, but I will go into more detail there in the future!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-56513874918033403552013-02-15T06:46:12.755-05:002013-02-15T06:46:12.755-05:00Speaking in D&D terms, I'd go for name lev...Speaking in D&D terms, I'd go for name level and make the True Name something that becomes evident with time. Maybe it's not only a disadvantage, but a benefit, too. Like standing in front of a Big Bad and saying "May name is ... and I will slay you!", granting a bonus while doing so. Using Rules Cyclopedia, this could work very well with becoming immortal. Something along the lines of, the more powerful you are, the more dangerous it is to hold a True Name, but in ascending into godhood, you get controll over your True Name to a certain amount.<br /><br />But there are already some very good ideas and alternatives above!Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-64317511262904986872013-02-14T12:39:26.104-05:002013-02-14T12:39:26.104-05:00I love the idea of making the True Name something ...I love the idea of making the True Name something like a universal magical identifier - an arcane social security # - to put it prosaically. It's one of those things that makes a ton of sense after you read it, "of course there's a way to uniquely identify some kind of sentient being, living or dead..."Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-62359359047256788902013-02-14T11:14:26.627-05:002013-02-14T11:14:26.627-05:00Within the setting of the game/setting I am develo...Within the setting of the game/setting I am developing there is such a thing as True Names, but it has a very particular purpose and is not necessarily a "name" in the sense that my name is "Dane," but my True Name is "Nedah Trok" (or whatever).<br /><br />A True Name is used by Speakers (telepaths, basically) to communicate with each other over long distances / out of line-of-sight. When two Speakers meet in-person, they can communicate using the Secret Language (telepathy) within sight, but can also exchange their True Names (which can only be understood and communicate by way of this Secret Language). From then on, the two Speakers can communicate with one another no matter the physical proximity or lack of it.<br /><br />So, I've taken the notion, but applied it in a very specific way for my setting. There are some more wrinkles to this. For example, when a Speaker dies -- they can still be contacted by those who know their True Name. . .Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-9604472251152803762013-02-12T06:00:42.482-05:002013-02-12T06:00:42.482-05:00Dragon Magazine #238 also has an interesting use o...Dragon Magazine #238 also has an interesting use of True Names, in the description of the Mother NPC class is the power, Power Word, Middle Name...which seems to be still in common usage today, at least in that you always know when some mom is actually mad at her kid...as she uses that middle name when harshly speaking that offspring's whole name...Kuseru Satsujinhttps://www.blogger.com/profile/04204952299040568945noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-56383866570506426492013-02-11T19:38:40.116-05:002013-02-11T19:38:40.116-05:00I seem to remember a True Name power from the Prin...I seem to remember a True Name power from the Principalities of Glantri Gazetteer supplement for BECMI D&D. If I recall correctly, it was the fifth and final power gained by practioners of the secret craft of Runes. I can't recall exactly what effect it had or what the caster could do to the creature whose True Name he discovered, though.waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-10436612231580121072013-02-11T19:21:19.878-05:002013-02-11T19:21:19.878-05:00As a fan of the Black Company books, working my wa...As a fan of the Black Company books, working my way through Soldiers Live, I find there method the best for True Names. Now granted knowing the name doesn't give absolute power; but just enough wiggle room to work something. <br /><br />So if I was to translate it into mechanics I would have it so the individual would take a penalty on saving throws against magic when the attacker knows their True Name.Nihilistic_Impacthttps://www.blogger.com/profile/10613174940001477484noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-22880517962888745862013-02-11T17:52:51.814-05:002013-02-11T17:52:51.814-05:00It's interesting how the two literary examples...It's interesting how the two literary examples I discussed handle whether True Names are secret and mystical, or mundane.<br /><br />In <i>Earthsea</i>, the True Name is a secret that most people don't know; wizards learn it as part of their magical training, and it's closely guarded. Using it against a wizard completely nerfs them. They adopt a use name for everyday usage. (Consider this a type A, secret true name).<br /><br />In the Black Chronicles, wizards use nick names and monikers, since their real name actually is their True Name; serious casters get real serious about covering their tracks and masking their identity or eliminating loose lips. (Consider this type B, a real true name).<br /><br />I agree type A isn't terribly interesting for gaming unless the benefits of having the true name are really large, and discoverable.<br /><br />In Type B, most of the time the player's names are not going to matter - as in one-off encounters in dungeon and wilderness play. But when players set their sights on taking down major (magical) NPCs, or when they get big bulls-eye targets on themselves over their career arcs, suddenly the true identity matters. Now it might make sense to do the footwork and the quests and see what can be uncovered.<br /><br />In such a setting, you could assume from the start that all wizards above a certain level have changed their name or adopted a title or descriptor to obfuscate their identities. Kind of like the internet, before Google+.<br /><br />Depends on the benefits of owning someone's True Name, too.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-82143765323823523872013-02-11T15:18:30.302-05:002013-02-11T15:18:30.302-05:00The fundamental problem is that if you have a True...The fundamental problem is that if you have a True Name, the best thing to do is never utter it to a single soul. If it grants power over you, then your loved ones would never want you to tell it to them because of the risk of them ever accidentally letting it slip. So anybody who tells you they should know it is somebody you definitely shouldn't tell it to. But if nobody ever tells it to anybody, then it's useless from a narrative point of view. <br /><br />So you need to build in a reason to share it. Perhaps clerical magic (including healing) only works if the cleric intones your Name. Now you have a reason to give it out, if straits are dire enough, and whatever church the cleric belongs to has plenty of motivation for cataloging the Names of everybody it helps. Now there are records that can be stolen by adversaries.<br /><br />I think my failure to tie something in like that is what made it fail in my game. The only way to get one was to torture it out of somebody (but they'd rather die than give it to you since giving it to you enslaves them to some degree). <br /><br />There just really needs to be a reason that anybody other than yourself would know your name, and a reason that the information would be vulnerable to those who would do you harm. Otherwise, it's just a weakness without a believable exploitation vector.Mr. Grogghttps://www.blogger.com/profile/07707066562852996060noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-30334194623897706262013-02-11T14:08:11.620-05:002013-02-11T14:08:11.620-05:00Being a linguist, the notion of Word as Power or T...Being a linguist, the notion of Word as Power or Truth or what have you is a theme that I tend to incorporate as a GM. In my campaigns, Magic is possible because the caster knows True Words and through their use, is able to change the nature of Reality. Summons are also handled by knowing the summoned being's True Name, which makes for situations where casters summon the same beings repeatedly, which makes for an interesting ongoing relationship, especially when the creatures get more powerful and less trustworthy.Thomas M.https://www.blogger.com/profile/13248298143309606444noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-71739291556258429602013-02-11T07:15:35.139-05:002013-02-11T07:15:35.139-05:00I don't think Lucilyn is actually using her Tr...I don't think Lucilyn is actually using her True Name...Anonymoushttps://www.blogger.com/profile/05627663083903072022noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-73833707012771566492013-02-11T06:47:47.470-05:002013-02-11T06:47:47.470-05:00Ensure Yourself Success By Using Printable GED Pra...Ensure Yourself Success By Using Printable GED Practice Tests <br /><a href="http://www.gedbooks.org/tag/ged/" rel="nofollow">ged books 2011</a><br />Anonymoushttps://www.blogger.com/profile/06174157687212464551noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-35212302815297602752013-02-11T06:31:10.400-05:002013-02-11T06:31:10.400-05:00In Earthsea, the true name was very much a heavily...In <i>Earthsea</i>, the true name was very much a heavily guarded secret; in <i>Chronicles of the Black Company</i>, and Dresden, it's just the character's regular name; the issue is keeping it secret once the character is powerful enough for it to matter.<br /><br />For instance, a pair of the big-hitters in the Black Company book are known to history as The Dominator, or The Lady; as powerful sorcerers, they eradicated their birth places, destroyed records, and otherwise took care of anyone who knew their real name before they ascended to power (centuries ago).<br /><br />In the case of Dresden, everyone knows he's Harry Dresden, but no one knows the two middle names.<br /><br />In this way, a character's adventuring name could be a partial true name as well, without overhauling the campaign cultures.<br /><br />Still mulling some benefits of learning a thing's true name.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-80219426983568522832013-02-11T05:03:43.216-05:002013-02-11T05:03:43.216-05:003E has a magic system based on true names. I don&#...3E has a magic system based on true names. I don't know if it's any good though. It looks like it was detailed in the 3E Tome of Magic:<br /><br /><a href="http://www.wizards.com/default.asp?x=dnd/ex/20060303a&page=8" rel="nofollow">http://www.wizards.com/default.asp?x=dnd/ex/20060303a&page=8</a>Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-69921087964140452462013-02-11T04:56:17.206-05:002013-02-11T04:56:17.206-05:00Cultures which believe in true names don't thi...Cultures which believe in true names don't think of them as something theoretical or unknown. They have an actual secret name given to them at birth, which they tell to no one but their closest loved ones and never use in conversation. (Presumably, the only way anyone in real life can learn your secret name is if one of your confidants betrays you.) If you want true names to be universally important I think you should emulate that - it doesn't make sense for people not to know their own name.Johnhttps://www.blogger.com/profile/07090296806321882601noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-64903777334663420612013-02-11T04:19:50.913-05:002013-02-11T04:19:50.913-05:00As a small application I often tie different summo...As a small application I often tie different summoning spells to the use of true names; a wizard may discover a true name of a creature and thus be able to summon something in a much more predictable and safe way.<br /><br />This has a couple of benefits; first, it adds value to the name and makes it a kind of treasure. Secondly, it means the wizard will value this unique creature and will interact with it in a very different way - if the demon "Xthuglatoth" is a reliable source of information and useful in a scrap, you really don't want him to die; there might be an infinite amount of other demons out there to summon, but you don't know their true names...<br /><br />How to deal with players also having true names, however - there, I have no idea. It sort of feels like it has to be an intrinsic part of the system from the start.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-82908472886606416782013-02-11T03:25:18.469-05:002013-02-11T03:25:18.469-05:00I tried to add true names to a campaign some time ...I tried to add true names to a campaign some time back. Most people don't have (or perhaps have but don't know) a true name. So the question becomes how important can it be if most of the population doesn't even have one? I decided to address it thusly: If you want true power in the world, you need to obtain a true name for yourself. Without it, you'll never have that source of power to draw upon. (So you'll remain a commoner, or a fighter, or a barbarian, or whatever, for your whole life.) But if you want to draw on eldritch powers and become a cleric or mage (or wizard, sorceror, what-have-you) then the first step is to discover your name. This was a vision quest kind of thing borrowing heavily from American Indian vision quest stories. Once you knew your name, you had it as a link to cosmic powers. If you knew somebody else's name, your spells against them became more powerful. (But, since most people don't have names, it was rare to get this bonus.) <br /><br />All in all, it was well received by my players at first, but either I executed it poorly (totally possible) or the idea wasn't as workable as I'd hoped, and we eventually abandoned it. Mr. Grogghttps://www.blogger.com/profile/07707066562852996060noreply@blogger.com