tag:blogger.com,1999:blog-4353391426294254427.post283852058145859669..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: Hopes for the Gamma WorldJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-4353391426294254427.post-32044442615820860352013-01-30T09:16:36.653-05:002013-01-30T09:16:36.653-05:00It's true- I was going more for a point about ...It's true- I was going more for a point about halfway between the Morrow Project and Gamma World when it came to setting the gonzometer for Other Dust. Other Dust characters tend to be more compatible with baseline old-school fantasy games because they use the same hit die and weapons damage scaling, as opposed to the Gamma World scaling where just about everybody is slinging 10dX hit dice at the game's start and firing 5d6 laser pistols before too long. Still, there's a whole lot that can be mixed-and-matched between the systems if you put in some kind of shim to deal with the HD and weapons scaling differences.Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-71541642292449856902013-01-29T08:12:38.490-05:002013-01-29T08:12:38.490-05:00I put a copy of Other Dust and Mutant Future on th...I put a copy of <i>Other Dust</i> and <i>Mutant Future</i> on the ipad to read, and just started <i>Other Dust</i>. So far, it seems to be a little less gonzo than MF or GW, tries to be a bit more grounded in hard sci-fi. I'm glad to circle back and to a head-to-head comparison once I get through both rule books.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-78997991842480320692013-01-29T07:57:09.920-05:002013-01-29T07:57:09.920-05:00GW and MF are very similar. The main differences b...GW and MF are very similar. The main differences being the poison/radiation ,matrices of GW are replaced with compatible rules.Physical Combat is level based for PC. Levels are explicit with boosts in combat ability along with virtually identical bonuses to those a "level" granted in GW. Saving throws closely resemble those of D&D and are tied to level. There's a host of different mutants in the rules so no badders, orlens, and serfs unless you carry them over or restat them. There's a heap of similar and different technological items waiting to be used as treasure.<br />As written very compatible without being identical. <br /> JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-9128239373019102632013-01-29T07:30:13.594-05:002013-01-29T07:30:13.594-05:00Still hoping they republish GW 4E. I think back i...Still hoping they republish GW 4E. I think back in the day all the other early versions had made it to PDF except this one.<br /><br />In the mean time, anyone seen Dyson's relisting of the Mutant Future mutations?<br />http://rpgcharacters.wordpress.com/2010/12/19/mutant-omega-compiled-mutations/Peter K.https://www.blogger.com/profile/17181421723646836427noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-54930220555342967122013-01-29T05:35:40.581-05:002013-01-29T05:35:40.581-05:00I'll probably always mash sci-fi with fantasy....I'll probably always mash sci-fi with fantasy. Ever since the guidelines in DMG 1st edition for mixing Gamma World with AD&D.<br />Hell, just look at my blog.<br />I hope WOTC does release the older Gamma World stuff, but even more than that, I hope they are developing Gamma World next right along side D&D next.<br />It seems silly not to. Gamma World has always been the sci-fi sibling to D&D.Timothy Paul Schaeferhttps://www.blogger.com/profile/12279725399542404987noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-29252145279678980192013-01-28T23:32:59.762-05:002013-01-28T23:32:59.762-05:00I bought Gamma World 1st edition in Toy City when ...I bought Gamma World 1st edition in Toy City when it first came out. It was a game I wanted to immerse myself immediately into. Stared for hours at the box cover. The GM screen with the Erol Otus cover image was so seductive. Shitty game system though. Now that rules lite systems are available, this game has so much romantic, retro, new vision potential it is dizzying. Jay Murphyhttps://www.blogger.com/profile/00069789456292604679noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-82276942225603852172013-01-28T20:37:43.478-05:002013-01-28T20:37:43.478-05:00_Gamma World_ 1E is very very close to _Mutant Fut..._Gamma World_ 1E is very very close to _Mutant Future_. But basically _Mutant Future_ and 0E D&D and AD&D and _Labyrinth Lord_ and _Gamma World_ 1E are damn near mechanically interchangeable, and _GW_ 2E is not far off.<br /><br />_Bring Me The Head Of Frank Sinatra!_ works fine in either GW or MF.Adam Thorntonhttps://www.blogger.com/profile/06368676086759298705noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-16994048060757531702013-01-28T19:18:22.817-05:002013-01-28T19:18:22.817-05:00Gamma World without mutations? That is throwing t...Gamma World without mutations? That is throwing the baby out with the bath water.Greg Johnstonhttps://www.blogger.com/profile/11309648175626829683noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-28847040469685653652013-01-28T19:12:19.695-05:002013-01-28T19:12:19.695-05:00http://www.scribd.com/doc/49164749/Gamma-World-2nd...http://www.scribd.com/doc/49164749/Gamma-World-2nd-Edition<br /><br />I can see gamma world treasure hunters hear of a black continent arising with a certain lost city of the ancients.Konsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-57422614676358907552013-01-28T16:36:40.363-05:002013-01-28T16:36:40.363-05:00I feel much the same but the more vocal of my play...I feel much the same but the more vocal of my players always complains that GW is 'broken' (con xd6 hp, AD&D weapon damage). I'm not ready to throw in the cards over one mechanic that can easily changed but the mutations would also have to go or else it can turn into a bizarro supers game.<br /><br />Briefly looking at MF, it is similar but more D&Dish; an improvement for what I think you are aiming at. So I'd go MF, using the LL conversion notes to add levels as HD, and limit or eliminate mutants as PCs, there, sorted.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-22571667485334232282013-01-28T12:42:31.035-05:002013-01-28T12:42:31.035-05:00Gunslingers, robots, demons and ancient magic? Wel...Gunslingers, robots, demons and ancient magic? Well, that really is a glorious omelet. I'll take mine with a nice smoked cheese, please.The Happy Whiskhttps://www.blogger.com/profile/13438469476168485775noreply@blogger.com