tag:blogger.com,1999:blog-4353391426294254427.post3897399093332538914..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: The Ongoing Campaign as Competitive AdvantageJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4353391426294254427.post-42673451010484017642011-10-14T05:30:18.190-04:002011-10-14T05:30:18.190-04:00Agreed, a Vampire or Werewolf sandbox would also w...Agreed, a Vampire or Werewolf sandbox would also work well - but still, D&D seems to be more structured and, by its system, better fitting player-driven gameplay (whereas the above mentioned games better support character or story driven game).Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-58296550001727952562011-10-13T13:41:44.153-04:002011-10-13T13:41:44.153-04:00Eh, I would argue that games in a modern setting (...Eh, I would argue that games in a modern setting (such as Mage, which I'm currently running) support sandbox play quite well, as long as "hexcrawl" isn't the only way that a sandbox can be defined. In such a game, the GM treats a large cast of NPCs as another kind of terrain to explore. <br /><br />Other than people and their web of connections, my players are also exploring the esoteric locations and history of the city's neighborhoods - the last session was a straight-up dungeon crawl, including traps and animated suits of armor. My players are just beginning to explore, and typically at their own pace, the weirdness of M:tA's Boston and all that goes on there.Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-11725812317288222732011-10-09T22:20:45.359-04:002011-10-09T22:20:45.359-04:00Very astutely assessed! I look forward to more of...Very astutely assessed! I look forward to more of your musings.Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.com