tag:blogger.com,1999:blog-4353391426294254427.post6910293168628219165..comments2024-03-25T22:48:31.750-04:00Comments on Dreams in the Lich House: An Approach to Horror in D&DJohnhttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4353391426294254427.post-26242350286505276252012-08-16T12:51:40.778-04:002012-08-16T12:51:40.778-04:00My very limited experience of Lovecraftian role-pl...My very limited experience of Lovecraftian role-playing is that it takes place in a world where you can't 'kick down the door and attack' because you'll get arrested for murder, and that this is an important factor in the characters' choices.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-78671083959707788762012-08-16T12:26:46.283-04:002012-08-16T12:26:46.283-04:00The given rules are still more about exploration a...The given rules are still more about exploration and looting: the skill system, the encumbrance system, the detailed equipment list, XP for treasure, etc.<br /><br />Nevertheless, among the D&D-esque games, this fits horror gaming the best.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-56058120704271603012012-08-16T05:39:33.670-04:002012-08-16T05:39:33.670-04:00I'm not sure that "pure" D&D is ...I'm not sure that "pure" D&D is well-suited to "pure" horror gaming. After all, D&D is about adventure and exploration, and clever players should 'win', while, say, CoC is built around investigation and the inevitable insignificance of Humanity in the face of cosmic horror.<br /><br />That said, LotFP DOES fit a "proper" horror campaign.Omer Golan-Joelhttps://www.blogger.com/profile/09242085820257230639noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-34831795955155894042012-08-16T00:47:51.585-04:002012-08-16T00:47:51.585-04:00Lovecraft's work, and it's RPG derivatives...Lovecraft's work, and it's RPG derivatives, are often touted as great vehicles for cosmic horror, with the "horror" part being emphasized. It always seemed to me, and the reason I got into it, was the "cosmic" part. The way it shows that beyond the the common experience things don't work much at all like you'd expect.<br /><br />Not that I'm aginst sanity or some other system to track mental breakdown in the face of the the bizarreness, or against monsters and situations being thrown in for creepiness factor. But it really is the strangeness of the situation, the juxtaposition of the known and common tropes with unexpected or contrasting elements, that really keeps my attention.Peter K.https://www.blogger.com/profile/17181421723646836427noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-1078459460580788402012-08-15T17:31:44.879-04:002012-08-15T17:31:44.879-04:00A friend translated many of the CoC "Gaslight...A friend translated many of the CoC "Gaslight" scenarios to WFRP for his home campaign, and they worked quite well. I bet it could be done with D&D, too.Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-1094534814850225522012-08-15T16:29:53.000-04:002012-08-15T16:29:53.000-04:00The spectacles from "The Thing in the Well&qu...The spectacles from "The Thing in the Well" were always my favorite.S. P.https://www.blogger.com/profile/18219512413362952481noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-92085015095612754862012-08-15T13:39:46.804-04:002012-08-15T13:39:46.804-04:00I don't have any specific scenarios to suggest...I don't have any specific scenarios to suggest, but I think that the King in Yellow, in his pallid mask, would be a good fit. While never able to confront him, the PCs can witness the inevitable decay he brings about. Closely related, the Dreamlands (which trail in time by at least a few centuries) would exist as a bronze-age fey-like kingdom. Intrusions from Carcosa via the Dreamlands allow some psychedelic touches from beyond. Mr. Grogghttps://www.blogger.com/profile/11769841215996139557noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-28265682947648269782012-08-15T10:10:22.965-04:002012-08-15T10:10:22.965-04:00You could experiment by introducing horror as they...You could experiment by introducing horror as they penetrate the dungeon further, especially in a certain area (which they can then avoid if they're disinterested).Jason Jutahttps://www.blogger.com/profile/07109751465009519029noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-20007134999704005532012-08-15T09:49:25.581-04:002012-08-15T09:49:25.581-04:00What was that one with the mutant baby in the well...What was that one with the mutant baby in the well? I think it's from <i>Day of the Beast</i>. I ported that into Hommlet and it seemed to work okay.huthhttps://www.blogger.com/profile/16502682297320819595noreply@blogger.comtag:blogger.com,1999:blog-4353391426294254427.post-9991130628406706812012-08-15T09:29:01.387-04:002012-08-15T09:29:01.387-04:00Converting scenarios over to a different genre can...Converting scenarios over to a different genre can be a useful exercise, for the reasons you suggest. I did it by running <i>Death Frost Doom</i> as a <i>Rogue Trader</i> scenario, for example. It keeps the players on their toes!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com