Friday, August 11, 2023

Review: The Yellow Book of Brechewold

And now for something completely different…


The Yellow Book of Brechewold answers the question, "What if Jack Vance wrote Harry Potter as a sequel to T.H. White's The Once and Future King?"  It's quite different from anything else in the LOTFP catalog.  It might also be one of the best LOTFP books in recent memory.

The Yellow Book of Brechewold (TYBOB) is both a setting and a framework for running a campaign therein.  In the years after Merlyn and Arthur have left the stage of mythic England, an eccentric castle sits atop a large dungeon.  It acts as a school of magic for promising students, replete with a headmaster and tutors, providing a place for magic users, clerics, and elves to pursue strange subjects and go on fantastic quests.

A Brechewold campaign is organized around the academic year.  There are 13 different tutors with varying courses of study for the players to select each term.  You're not actually roleplaying out the school year unless that floats your boat - the tutors are patrons who can provide rumors and quest goals, and the players will have a good set of ideas to plan interesting adventures for themselves in the sandbox.  There are 70-80 rumors available, running the gamut from recovering lost magic items and treasures, discovering hidden chambers in the dungeons, and even some skullduggery and mischief.  A Brechewold campaign anticipates the players will embark on one main adventure per term; two grand adventures per academic year, and 8 adventures over the course of their 4 years at the school.  The adventures could take the players through a 6 level dungeon beneath the castle (some 100 rooms) or into the hexes of the surround wilds where there are another 25 locations.

Stylistically the setting blends wonder and whimsy with a splash of the weird and picaresque.   The tutors are eccentric schemers and manipulators like characters from the Dying Earth series; the wilderness is straight out of British folklore and T.H. White, with knight-errants, geas-bestowing Faerie knights, and legendary figures of Arthurian myth.   Examples of the style:  there's a portal to Mars where two skeletal dwarves have been forced to forge a legendary Merlyn-killing sword for 100 years, enslaved by a sentient star.  There are humorous encounter locales, like the Shrine of St Pancras the patron saint of inferiority complexes, or tongue-in-cheek magic items like the Debate Club - if you knock someone out with it, you win the argument.

As with many OSR works, there are random tables to generate plenty of variable content - generators for demons, knight-errants, faerie knights, other students, and dungeon and wilderness encounters.  The descriptions are OSR-sparse and on the minimalist side.  Here is a sample encounter, the tomb of a ghost professor in the dungeons who now takes the form of a six-legged elf-bug hybrid, The Entomologist:


TYBOB comes across as a labor of love where the creator (Matt Strom) wrote it, did the artwork, and even made the maps by hand. That's perhaps my only complaint - those dang maps!  There's no grid nor map scale to any of them, an affront to my war-gaming nature.  There's a definite taste palate in the OSR that treasures artistic hand-drawn maps with clever annotations right on the maps themselves, but it's not my preferred style.  (The rest of this setting is good enough I will get over myself).  To give you an idea, here's a snippet of a map:

I'm a big fan of this book, and I will absolutely look for an opportunity to bust it out for an upcoming game - that may not be long with the way my Greyhawk campaign is going!  Full disclosure about my gushing enthusiasm for this one - I am predisposed to loving this kind of setting.  Back during the Mystara period of classic D&D, The Principalities of Glantri were always my favorite gazetteer.  T.H. White's The Once and Future King was one of those formative books I read during high school, and I've read it several times with fondness.  With 3 children, I can't count how many times my wife or myself read the Harry Potter series to the kids out loud when they were younger, or were forced to endure the movies (again and again).  Then there's Jack Vance and the picaresque characters of The Dying Earth.  I come by a fondness for Brechenwold's material naturally, and if you like these influences as I do, you probably will like Brechewold as well.

If you're a long time LOTFP fan, this one doesn't court controversy with edgy themes or norm-busting artwork.  No demon cocks or butt-faces, you maniacs!  It captures a tone of whimsy and chivalry with splashes of the weird, and perhaps that why it's norm-busting for LOTFP - it's the LOTFP book that deserves to have a broader appeal in the wider OSR-o-Sphere.

I was able to get my hands on a preview copy, and like all the hardbacks made from the Lamentations of the Flame Princess imprint, the physical book is high quality with a cloth bookmark (looks smyth-sewn to me with stitched pages, but I'm sure a bibliophile can confirm).  This book comes in at 160 pages and is one of the heftier LOTFP books outside of Carcosa or the adventure anthologies.  I'm expecting it to be available today (August 11th) on the EU webstore, shortly followed by a PDF release on DrivethruRPG.  I'll update this post with links to both places (and prices) as they become available.  

Edit:  Here is the link to the LOTFP EU webstore (€ 38.50 for print and pdf):  The Yellow Book of Brechewold.  Hopefully gets added to DriveThru and US store soon...

There you go - reading Brechewold ends my week on a high point.  I highly recommend checking it out.  Like King Pellinore himself, I'm continuing my quixotic quest to review every LOTFP book on the planet, with another new one in the queue for next week - the Meanderings of the Mine Mind.


5 comments:

  1. "What if Jack Vance wrote Harry Potter as a sequel to T.H. White's The Once and Future King?"
    - That is quite a question!

    LOTFP's normal style has not particularly appealed to me. But this might be one I have to check out. Thanks for the review.

    ReplyDelete
  2. Ooohhhh, thanks for this review. I am 2 sessions into a "mage school" campaign and this looks like it would provide some good content.

    ReplyDelete
  3. Sounds really interesting. A haven't looked at a LotFP thing in a log time.

    ReplyDelete
  4. That sounds more like it! Something fun, and more importantly, playable ... unlike some LotFP releases. Thanks for the review.

    ReplyDelete
  5. If you use it, please keep me posted!

    ReplyDelete