The Black City is a ruined, alien city in the frozen north, on the shore of the island of Thule. It was rediscovered a few years ago by Viking Northmen, who've built a small outpost, Trade Town, on the coast near the city. Each year, more Northmen adventurers arrive in Trade Town to test their skills exploring the city and the ruined dungeons below it.
The vision behind the project is to create a "weird horror" megadungeon, that blends the standard D&D tropes with aliens and elements of sci fi fantasy, a touch of HP Lovecraft, and a heaping helping of Vikings.
Your best bet to keep up with the latest Black City related posts is to view:
Black City Blog Posts
This list below was the original project outline and many of the early blog posts when I was thinking out loud, but I've been slowly compiling a manuscript since January of 2012 and haven't been updating the original links below since much of the work is offline now (and away from player's eyes).
The vision behind the project is to create a "weird horror" megadungeon, that blends the standard D&D tropes with aliens and elements of sci fi fantasy, a touch of HP Lovecraft, and a heaping helping of Vikings.
Your best bet to keep up with the latest Black City related posts is to view:
Black City Blog Posts
This list below was the original project outline and many of the early blog posts when I was thinking out loud, but I've been slowly compiling a manuscript since January of 2012 and haven't been updating the original links below since much of the work is offline now (and away from player's eyes).
PROJECT OUTLINE
- Old Articles (will eventually be updated)
- Random Tables
- Wandering monster tables for city
- Random hex contents within the city
- Table of Artifacts
- Weather charts for islands
- Sea encounter tables
- Thule Island encounters
- Campaign Events
- Rumors in Trade Town
- Viking Names (Men)
- Other Names - ships, companies, females
- Surface Areas within the City
- A The Well of Woe
- B Tower of Astronomy
- C Sunken Vaults
- D The Maze
- E The Misty Hollow
- F Central Command
- G The Great Ramp
- H Great Glacier
- I Plaza of the Watchers
- J The Blue Obelisk
- K The Hippodrome
- L The Tower of Pain
- M The Face in the Ground
- N The Palladium
- O Institute of the Arcane
- P The Great Plaza
- Q Spire of Thaumaturgy
- The Black City Beastiary
- Berserkers and Worm Madness
- Headless Mi-Go servitors
- Automatons and Workers
- Ape Men of the Black City
- Watchers
- Level 1 Sub Dungeons (5)
- A Well of Woe
- B The Loading Docks
- C The Healthy Inner Glow
- D Electric Company
- E The Dragon's Den
- Level 2 Sub Dungeons
- The Eternal Flame
- Kingdom of the Cave Men
- The Morlock Caves
- Chasm of the Crawlies
- Backstage Apparatus
- Grey Technology and Cultural Artifacts
- Overview of the Viking Trade Town
- Background of Trade Town
- Law in Trade Town
- Details of Trade Town
- Mapwork
- Map of the Islands - the Thule Archipelago
- Revised surface map of city - (hexographer)
- Hex map for transit level 1 - (hexographer)
- Geomorphs for buildings
- Hex map for level 2 (warrens of decay) (hexographer)
- Trade Town (graph paper)
- Dungeon areas for level 1 (graph paper)
- Dungeon areas for level 2 (graph paper)
- Black City Construction Company
- Jeff Rient's 20 Campaign Questions for Thule
- (To help define the larger world outside of Thule)
- History of the Greys
- DM's Introduction to the Campaign
- Rules and House Rules
- Hex crawl notes for the Thule Islands
- New Spells