Cast of Characters:
Bud, a level 3
dwarven cleric
Marthanes the
Summoner, (level 4 Mage)
Tancrede, a level 3
cleric of Typhon (henchman)
Wulfengard,a level 4
dwarf fighter
Drev, a level 4 bard
Bart, a level 4
fighter
Mumford, a level 2
fighter
Malthena, a level 1
thief (henchman)
Akmed, a mook
Collothus, the
Thulian (mage 1)
We ended last game
in the dungeon. The players had met and
engaged the Eld, and once the Eld made hostile gestures to seize Marthanes,
battle was declared.
I may have mentioned
before - laying out the battle map, and giving the players chits and tiles to
represent players and monsters, is a sure fire way to signal a battle is
difficult and requires tactical care.
The battle against the Eld was in a large circular room, 60 or 80 feet
across; the Eld were on a raised platform occupying the center of the room,
guarding the portal, while the bugbear muscle (6 bugbears) was along the
perimeter.
What was awesome
about this setup was that the 6 Eld, all spell casters, stood back while the
bugbears charged into combat; the players sent up their own fighters, while
their casters and archers fell back as well, to shoot at the Eld. This formation would end up dominating the
evening, taking two and a half hours to complete as a table top battle. It was intricate, tactical, and quite a lot
of fun, bringing a bit of war game tactics to our table. The sides were like two offensive lines
crashing into each other, to borrow a term from American football, with various
'quarterbacks' behind the lines lobbing passes. (Go Broncos).
In the case of the
Eld, those passes getting lobbed over the bugbears were Sleep spells, Burning
Hands, Choking Grip, and Charms. Winning
initiative was key, because any time an archer tagged an Eld early, it spoiled
a spell attempt. Meanwhile, Marthanes
summoned his Hero and a squad of berserkers to reinforce the player's front
line. Drev (the Squindian bard) and
Malthena were the primary archers - although Malthena and Collothus were
frequently getting knocked asleep by magic and required wake ups.
It was a fun and
intense battle. Wulfengard, the Dwarf
fighter, was one of the player MVP's, climbing the platform and taking the
fight directly to the Eld. But the
actual turning point was when Mumford quaffed the speed potion and chopped a
hole through the line by taking out a bugbear, and then used his super speed to
bum rush the Eld leader. He got out his
mace and clubbed the Eld leader senseless.
No one died on the
player's side, though Akmed was choked unconscious by Choking Grip, and
Collothus spent most of the night asleep.
The Eld had unusual weapons and armor, including a laser pistol. Bards in ACKS can do 'arcane dabbling' to
learn how to use items, so Drev was able to learn how to use the pistol. Now he has a turban, a scimitar, and a laser
pistol tucked into his sash. I'm not
exaggerating when I say he becomes even more awesome after finding a bona fide
'flying carpet' in the near future.
Luckily, the actual portal to Aeron was closed. The
players trussed their Eld prisoner and decided to make their way out of the
dungeon. There was an interesting debate
between returning with the Eld to Volmar, their new allies, or trying to
smuggle the Eld into Muntburg where he could be interrogated at their
leisure. They chose Muntburg.
We ended this one
once the players got out of the dungeon, giving them some time in between games
to figure out how they would smuggle an angry Eld prisoner past the guards and
over to their house…
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