Showing posts with label American Ninja Cowboys. Show all posts
Showing posts with label American Ninja Cowboys. Show all posts

Saturday, December 13, 2014

Icons Game Reports - the American Ninja Cowboys Campaign

I took some time off blogging (and RPG gaming), but the gang is coming over this weekend to pick up again.  Our current \ active campaign is 'American Ninja Cowboys', a post-apocalyptic anime-inspired game set in a fantastic, future America, featuring lumbering spirit beasts, magic, and ninja cowboys.  The characters are super-powered members of the Pine City Rangers, a fighting team protecting Wood Nation and Pine City from the other nations and various super-powered criminals.  Pine City is in the Pacific Northwest, built over the thousand year old ruins of Portland.

I've really enjoyed Icons.  The system plays fast and loose, and allows (er, requires) a lot of player improvisation at the table.  It supports random character generation!  I can definitely see using it for more types of super hero games.

The official designation of the player's ranger team is "Orca Team 6", but they call themselves the Otters.  At the beginning of the campaign, the Otters had just finished a long patrol south of Origami City, the city at the southern end of Wood Nation.  They were on their way back to Pine City in time for the upcoming "Pine City Games", a super-powered competition in Trailblazer Arena.  They stopped in Origami City to visit their retired coach and mentor, Old Man Skinner.

Skinner and the Otters were ambushed by some criminals and thugs, directed by one of Skinner's old enemies, the synthetic android Replicant Dioxide.  Replicant was thousands of years old, a relic of the Ancients, made to lead robot armies in the time before the Fall.  He looks like a large metal skeleton, wielding ridiculously oversized anime-style weapons.  Now he operates as a bounty hunter and salvage specialist for various criminal entities like the secretive 'Sixth Nation'.  A fight against a bunch of sword-wielding thugs and a lone copy of Replicant Dioxide (he can multiply himself) was a good introduction to the Icons combat system.  Inazuma, their lightning fast electric swordsman, figured out that the replicant's metal form was vulnerable to lightning, and defeated the copy.

The second game session had the players trying to figure out Replicant's target.  He came from the Scarred Lands east of the Mississippi, and normally operated in Earth Nation, east of the Rockies.  Someone must have hired him to come to Origami City!  Through skill checks and roleplaying, the players identified a series of likely targets - the hidden shrine at Bullfrog Lake, or the mystic monastery.  The players guessed he was after the Crack'd Bell, a symbol of liberty kept in the highest spire of the monastery, whose ringing could drive away gigantic lumbering Kaiju from the spirit world.

A gang of Dioxide's replicants were attacking the monastery, apparently going after the Crack'd Bell.  Kid Galactus flew Tex towards the top of the monastery, while everyone else went towards the main gate as quickly as possible.  Tex made himself super-dense and was dropped on a replicant from high altitude, while Kid G started battling the replicant climbing the tower walls.  At the gates, Haruki, set up her unassailable Tower of Iron Wind defense to defend the gates, and Black Russian summoned inky tentacles from the Dark to wrap and restrain another replicant.  Unfortunately, the attack on the monastery was a diversion, and the ringleader (General Dioxide) was nowhere to be seen.  Then came a report that the Hidden Shrine was under attack!

Origami City is on the river and a center of the lumber industry for Wood Nation; the monks of the Mystic Monastery make boats.  Everyone jumped in a half-finished hull in the monastery courtyard, and Kid G picked it up and flew everyone out towards the distant Hidden Shrine at super speed.  The shrine was a smoking ruin, with dead monks scattering the grounds, and General Dioxide waited for the players in the clearing.  He had retrieved a giant clay jar from the depths of the shrine, carefully sealed and scribed with mystic sigils.  Kid Galactus dumped the players into the clearing and went straight for the General.  Meanwhile, a fresh set of replicant clones stepped out of the woods, ready to fight.

The great thing about kids with super powers is they love to blow things up!  General Dioxide taunted Kid Galactus, who blasted an energy bolt at him with everyone thing he had.   It was all a ploy to get Kid G to destroy the clay jar, which exploded into a million pieces, releasing a shrieking spirit beast into the air.  Genoskwa was free!  Genoskwa (at least in the game world) is a kind of Pacific Northwest Sasquatch demon, the herald of the Apocalypse Beasts.

Game session 3 ended with General Dioxide thanking the players for the assistance, since he couldn't break the mystic seals of Genoskwa's prison himself.  Now he's off to collect his commission from his patron!  When we resume tonight, I'm sure the players are going to try beating the tar out General Dioxide and his replicants to get some answers.

Cast of Characters:
Tex
Inazuma
Haruki
Trapper Keeper
Kid Galactus
Black Russian

Friday, October 10, 2014

Character Generation for Icons - the American Ninja Cowboys campaign

Earlier in the week we I posted a review of Icons, a superhero RPG.  We're taking a short break from dungeon crawling to give the players a chance to play super powered soldiers in my anime-inspired 'American Ninja Cowboys' campaign.  It takes place thousands of years after the apocalypse.  In the wake of the great fall, the barriers separating the magic and spirit realms from Earth are weakened, and humans have developed the ability to perform spirit-crafting.  The 5 Nations of future fantasy America (FFA) have each developed a super-powered police force to maintain peace between the nations and combat the threat posed by the giant, lumbering spirit monsters (kaiju) that wander the wastes between nations.  At the start of the game, the players are all citizens of Pine City and members of the Pine City Rangers, the elite fighting force that helps protect the wooded northwest.

Most of the players rolled characters randomly using the Icons random generation method; one of them was fixated on a character concept and opted for the point buy.   Here's how it went.

Tex
The group leader is Tex, an ex con-man criminal from the Earth Nation that is turning a new leaf (haha) in Pine City.  Tex has the ability to become immaterial (the Texas two-step), create clone duplicates of himself (summoning the Republic of Tex), and can increase his density to add strength and damage resistance (because everything is bigger in Texas).  Unbeknownst to Tex, shadowy forces in the Earth Nation arranged for him to be in Pine City and join the rangers - he's an unknowing sleeper agent!

Inazuma
Inazuma is one of the Five Legendary Swordsmen of the mountains.  He uses the sword lightning style, which gives him a touch of super speed and electricity control (he electrifies his swords into lightning blades) and he's a master swordsman.  He can also leap multiple city blocks with 'lightning leaps'.  This character was made by one of the kids using point-buy.

Haruki
Haruki's parents were agents for Pine City and perished on a mission, leaving her a pair of enchanted iron fans and a kabuki style mask.  She's a talented martial artist with enhanced strength, but she can form an impenetrable barrier with her fans (called something like 'Iron Tower Fan Defense') and can even reflect ranged attacks back at the attacker.  Haruki's defenses are a handful for the referee.

Trapper Keeper (TK)
TK also possesses an enchanted item, it's something like 'The Cursed Jade Mask of the Oni' or similarly named - I don't have the sheets with me.  He appears like a smallish man wearing a heavy cloak and hood with only the Oni Mask visible.  He can drain strength from opponents with the Evil Eye and manipulate their fears.  The mask grants immunity to mental attacks as well.  The player got the name when he was brainstorming… "Well, I see myself hunting and trapping dangerous occult beings, and then keeping them…"

Kid Galactus
The character's actual name is Kodama the Forest Spirit, but I've been referring to him as Kid Galactus because of his power level.  He's not of this world, an unearthly creature of the spirit world that believes it's a human and was raised by animals in the forests.  He can transform into an energy being and gains the ability to absorb magic attacks.  He flies, shoots magic energy, and also has super strength.  He's the over-powered heavy hitter of the team.

Black Russian
We don't know a lot about this character yet - he always wears his cloak and stays in the shadows.  Highly trained, he's focused on stealth skills and martial arts.  He can manipulate darkness and shadows, and is accompanied by Sergeant Ruffington, a talking, highly intelligent spirit hound that can slip between the real-world and the spirit world, and turn invisible.  Black Russian isn't very smart, but Ruffington is a genius and has a suite of super senses.

GPL
The core group is 3 adults, 3 kids; GPL's player is technically a 4th kid, but I don't think he's going to keep playing.  He's wandered off through both game sessions after about 45 minutes and then completely disappeared.  Apparently I'm just that good of a referee!  His character can control air currents, which provides a blend of air powers and telekinesis type effects.  He wears one of those anime-style 'swords too big to hold and swing' on his back, and lets his telekinesis swing it around.

Officially, the player's group name is Orca Team 6 to their commanders back in Pine City, but their unofficial name is something like the Northwest Otter Patrol.  I was really happy with how character generation went and some of the concepts created by the players; score another check mark for random generation inspiring creative concepts and backgrounds.  It took until the first game session for most of the players to land on the Qualities they wanted for their characters; I'll work those into the game reports as appropriate.

Next up, a look at how the game sessions went.