York 1630 - F*ck Around and Find Out
I'm a few weeks behind on game reports for this one. Our players, the magic user Allister, cleric Blackburn, Yuri the Elf, and Remy Knotwise the Halfing, have been exploring a puzzle dungeon called The Grinding Gear, a dungeon beneath an abandoned inn within the woods west of Aldfield. Allister has two henchmen as well, a fighter named Wood and a specialist named Toby. Rather than post a dull play by play, I'll just focus on some highlights.
At one point they encountered a set of stairs that led up to a landing, the passage turned right, and the stairs continued up. The landing was one large pressure plate trap, and anyone that triggered the trap got launched in the air by a spring-loaded wall that threw them off the top of the stairs, like a giant pinball bumper. The players avoided the trap and straddled the corner to avoid the pressure plate - that's not the interesting point. Later in the dungeon when they ran into some "fast zombies" (ie, ghouls) the cleric used a scroll of turn undead to drive them down the same hallway - he quickly reasoned he could make them flee down the stairs and let the pinball bumper take care of them. There was a moment, much later in the game, when they went by that way again and found the broken bodies of the zombies at the base of the steps, horribly mangled after being launched into the air. I think one of them was still snapping it's jaws futilely at anything that came near, unable to even crawl with it's broken body.
They were running low on water and needed to leave the dungeon and return to the surface (they hadn't yet found the water source in the dungeon). So they returned to the surface and carefully retrieved water from the well, cautious that there were still mosquito bats in the vicinity living in the attic of the inn. It had been several days since the players first smoked them out.
A random encounter while the players were staying top-side brought some inquisitive bandits into the area of the inn, and they caught sight of some of the players fleeing into the inn and barring the door. The bandits gave up investigating the statue and bodies in the clearing to mess with the players in the inn. "You better leave us alone - don't f*ck around and find out", yelled one of the players through the door. (We're from Philly where Gritty - the Flyers mascot - is basically the mayor of f*ck around and find out). One of the quick thinking players ran up stairs with a pot and pan and started waking up all the mosquito bats in the attic with a huge racket, while the players continued to goad the bandits into yelling back at them through the front door. This picture perfectly captures the moment the bandits got swarmed by angry mosquito bats while the halfling and elf laughed at their misery from the safety of the inn. I love how this group repeatedly figures out how to use the environment as a weapon.
Here's a pic from a previous session when they were exploring an area with pits, and the halfling went down to explore after they killed a ghoul safely from outside the pit. The halfling player was over the moon with the way his character has been depicted in these game vignettes. He's even got a tiny pin with The Pillories logo on his hat.
ACKS Greyhawk - Let's Look Fabulous
In Greyhawk news, they did it. The players finally had enough of Temple of Elemental Evil level one and started exploring the second level. They seem to be figuring this D&D thing out. They murdered a minotaur, and cut through a lair area with room after room of bandits wiping them out with a barrage of sleep spells and scooping up the spoils. As an impartial observer, I believe they'll start getting more experience and leveling up... their insistence on grinding out all of level 1 was getting a little tedious. Note - there is a horrifying room in the top center of level 1 with like four Earth Elementals patrolling it... the players learned about this place by interrogating some bad guys, and astutely decided to leave if for now. They found a scroll of protection vs elementals on level 2, so now the wheels are turning.
Their fabulous moment came when exploring a junk-filled room with chests and wardrobes... full of many garments, clothes, dresses, and other sartorial accoutrements. Old Gary (or perhaps Frank) was being generous when he wrote, "If care is taken in sorting, adventurers can fill three large sacks with good garments, worth 500gp per sack". This was the last thing the players did on their way out of the dungeon for the night, and many jokes were made... "gee, we barely get any experience for fighting in deadly combat, but bargain hunting for clothes in the bandit's thrift store and suddenly my mojo is pointing up". Like my son the football player always says about his "drip", look-good, play-good. That's 1500xp of looking good for you, fellas.
In other ACKS news, I just learned that ACKS 2.0 (second edition) will be hitting the kickstarter later this month. Oof - I love the compactness of the original book, it's an all-in-one, but ACKS 2.0 will have a player's books, judge's book, and monster book. It's a great rules set for combat heavy, oldish school heroic fantasy, but a three book set is not an auto-buy for me - I have questions. We may stick with first edition, we'll see. Anyone else in the same boat or you diving in?


