Thursday, January 6, 2011

Lovecraft and Labyrinth Lord

Does it get any cooler - Lovecraft and LL?

Check it out!  Lovecraftian critters are coming to Labyrinth Lord.
I just need to call out a few things that seem exceedingly cool - new Race-Class options for Labyrinth Lord!  Tired of Tolkien Elves, Dwarves, and Halflings wringing the "Weird Horror" vibe out of your game with their Middle Earthness?  The Innsmouth Look is coming to Labyrinth Lord.  Arthur Jermyn would be proud of the horrible White Ape Hybrids...

Alright Dan & Co, can you tell me if there are Valusian Serpent Men in there too?

Looks like the Black City campaign will be getting a dose of cool monsters.  And stuff.  Although this part of the blurb interested me - Evil cultists consummate their union with Shub-Niggurath in dark woods... to the best of my knowledge, Shub didn't originate with HPL and *may* not be public property... but I'm sure those guys did their diligence - could LL have gotten use of Chaosium's whole bestiary?*

I will even do my best to stifle complaints that once again, Lovecraftian critters will be used as fodder in standard D&D campaigns everywhere, stand-ins for ordinary monsters, instead of dread-inspiring antagonists in horror scenarios...

*Geeky clarification; the name Shub-Niggurath appeared in Lovecraft, but the creatures commonly encountered in Cthulhu scenarios, the Dark Young, seem to be Chaosium's, so it could be the open source stuff only...

Campaign journal updates

Quiet posting day - just a few entries to the campaign journals.

Over in Gothic Greyhawk, the newly chartered party unwittingly chose to start Death Frost Doom.  Yay.  I'll be able to post a playtest review at some point in the future.
Session One is here - Session 1 of Death Frost Doom.

Meanwhile, I got caught up on the kid's game too (I run a biweekly or so game for a few of the sons and their dads).  Eight year olds with magic powers... it's becoming Lord of the FliesLatest kid's game post.

Wednesday, January 5, 2011

DCC game announcement - the non-retro-clone retro-game?

Edit:  So this post got nuked when I was editing some posts to play around with the templates.  I think I need to look into how to archive a blog.  Sorry all!

Here was the gist:
  • Goodman Games is publishing a game inspired by Pulp Fantasy
  • They're claiming the game won't be compatible with D&D or the retro-clones
  • That made my head explode
In the meantime, I've had the chance to visit the discussion board over there a few times and see that they've got some pretty interesting ideas for the magic system; although it won't be a retroclone, I think this game will be super interesting to check out, especially in light of my own Appendix N reading goals this year.

Tuesday, January 4, 2011

Fear and Trembling and Dungeons

I had an epiphany recently.  Let's say you're kicking off a new game (a heroic age, bronze age campaign).  When laying out the gods and the cosmology, do you choose option A or option B?

Option A:
The gods live up on Mt Olympus.  You go to Hades when you die, but good folks can go to the Elysian Fields.  The earth was created by Gaea out of chaos.

Option B:
Your people believe the gods live up on Mt Olympus.  They believe people go to Hades when they die, but good folks can go to the Elysian Fields.  Your people also believe the earth was created by Gaea out of chaos.

Big difference.

Should players be given Absolute Truths™ or should they be left with ambiguities?  When they hike up to the top of Mt Olympus and realize it's just a big hunk of barren rock up there, no marble palaces or golden thrones in sight, what happens next?  "We must not be worthy, so the immortals have hidden themselves from our unworthy eyes".

What happens when they run into Norsemen, or Babylonians, and they get told that their "gods" are just a bunch of demons?  The real gods, led by Odin, created the world out of Ymir's carcass.  Or was it Marduk that formed the world out of the body of Tiamat?  Now get ready to die, you Zeus-worshipping heathens...

I realize some folks want their fantasy to be a different type of escape - they want their game to be Narnia, or Middle Earth, or the fantasy Europe of faux-Christianity vs ultimate Evil;  these folks want absolute truths, they want clear battle lines of good vs evil…  they want the world to make objective sense*.

But in a D&D game emulating sword & sorcery and weird fiction  - what a great opportunity to add elements of fear, doubt, dread, violence, and horror!  Keep it ambiguous, keep it unknown.  Keep it real.

Kierkegaard would be proud.  Oh - and I may have just solved the problem of the cleric, too.  For myself, at least.



*In the interests of full disclosure, Gothic Greyhawk is very much a faux-Christianity, law vs chaos, kind of place; the Black City setting will be the weird fiction place with ambiguous deities and angst.

Monday, January 3, 2011

Mythic Monday: Keeping Evil Under Guard…. On New Years Day


Mythic Monday is about taking elements of folklore, myth, and legendry for use in your games.  Most of the time the focus will be on monsters, but in honor of the weekend holiday, I'll take a look at New Year's Day.

First off - you do have a calendar in your game, right? "You can not have a meaningful campaign if strict time records are not kept", or so says the boss.  (DMG p37)  You need to track the passing of time for the characters, and if you're doing that, the next thing is to populate the calendar with holidays - holy days - observances, and feasts.  Most of the holiday traditions practiced in the real world have an origin in ancient times, and most of our games are placed in those ancient times when the observances carried much more significance.  Don't ignore them.  They add flavor, culture, and verisimilitude to your game, and if you treat them seriously, observances do as much to bring the game world to life as any number of NPCs.

Whatever approach you take for a calendar - most early calendars were lunar or solar - you'll need to establish when the cycle starts again - which brings us to the New Year.  When is it?   Many ancient calendars started a new cycle around harvest time - the Hebrew new year is in the fall, the Celt's divided the year into summer and winter.   Early Christianity and the Middle Ages used a March new year (March 25th, the purported time of the annunciation), but eventually went back to Jan 1st, same as the Roman Empire - the consular new year.

I like the idea of 'hand off of responsibilities' as part of the New Year - it's an element in many cyclical traditions.  In Celtic lore, the Seelie court gives way to the Unseelie court for the next cycle; Father Time (Chronos?) anoints a Baby New Year; Dionysus is reborn, or Persephone returns from the underworld.

Add some customs and traditions to your New Year holiday - noise and fireworks drive off evils spirits and demons.  Special foods are eaten to encourage wealth, prosperity, and good luck.  If the New Year is the dead of winter, keep the fires lit - put in a yule log tradition and the need to keep it lit.

Finally, in  a world with magic, the supernatural, and the presence of great powers, I'd make a New Year's birth something prophetic or important.  A child born on New Year's Day could be touched by the light or dark magic, holy, or chosen by the harvest  or fertility gods if the day is in the autumn.  Such a newborn might be in danger of kidnapping, in need of protection from spirits or fey abduction, or requiring escort to the temple; any number of simple adventure ideas could be applied.

Putting It All Together
Here's a twist on the New Year celebrations that takes all these elements, dumps them into the soup, stirs the pot, and gives me an approach that would work well in a supernatural horror setting like Gothic Greyhawk.

In Gothic Greyhawk, folks make noise, ring bells, stoke the hearth fires, and set off fireworks (if available) on the midnight of the New Year because evil spirits *do* roam the countryside during the witching hour.   The ghosts and spirits of the damned are free to wander the earth until the cycle begins anew, and the next Jailer is anointed.

A small (and secretive) sect of monks within the holy church is responsible for anointing Hell's Jailer.  The Jailer performs a year-long vigil in a lonely tower, keeping watch over the doorway to Hell.  (There was a campy 70's horror movie that had this theme - The Sentinel.  Burgess Meredith was the devil!  Oh, and being the sentinel made you blind... see pic on right)  At midnight, or the witching hour of the following year, a new member of the order takes the vows and goes through the hour long investiture ceremony; but in that gap, all manner of foul spirits are free to assail the living; the Damned are driven off by the sound of church bells, and it's common for bells to be tolled for the entire hour across the land.

Children born on New Year's Day are sacred to the order of monks that raise and train the spiritual warriors capable of taking on the lonely vigil as a Hell's Jailer; special envoys of the church are known to travel the lands of the Realm seeking news of children born on this auspicious day.

Of course, agents of the Adversary seek them also.

Sunday, January 2, 2011

Designing the Black City






I prefer to take a top-down approach.  I want the high level picture of the campaign setting sketched out before I start drawing the first staircase into the dungeon.  For the Black City, that meant spending some time thinking about who built the city before starting the maps.  I'm pretty well set on the story of the Greys, just working through a bit of the city's history now.  Soon, pencils will hit the graph paper.

The upper works are going to be modular.  The frozen, windswept streets and plazas of the city are mostly barren, with various open ruins used as lairs or dens.  Any ancient technology or artifacts have long since been stripped from these open areas, but conventional treasures are possible.  Somewhere in the ruins, tribes of primitive, cold-adapted humanoids like the Voormis of Hyperborea (or the Quaggoths in the Fiend Folio) will prowl the rubble.  Maybe yeti?

Many of the structures are still completely sealed, guarded by ancient defense systems, or otherwise unassailable - areas like the Spire of Thaumaturgy or the Institute of the Arcane will be closed until further along in the campaign; the means to open them will be deep in the dungeon.

I like that I'll have upper buildings and areas of the ruins that will be closed at first; I won't have to populate it all up front (and can supplement the stocked open areas with random contents tables for on-the-fly exploration).

Level 1 will be partially mapped and explored by others.  The Northmen have been making summer encampments on the island of the Black City for the past couple of years; new adventuring parties just arriving at the island will be able to gather rumors in the large base camp, and speak to some veterans.

Level 2 is where tribes of atavistic cannibals inhabit; the first opportunity to encounter the  functional servitors and automatons of the Ancients will be on level 3.

Saturday, January 1, 2011

Some Quick New Year's Resolutions


It's that time to set some public (gaming) goals for the new year - here goes!

Campaigning
Barring a TPK, I'd like to see Gothic Greyhawk run through the entire year.  The campaign has elements of supernatural horror, good vs evil, and a strong element of the war between Law and Chaos that is slowly being revealed;  I would love to see it develop all the way.

I'm also going to set a goal of running 3 Cthulhu one-shots; I really the series of one-shot PDF adventures being put out by Pelgrane Press for Trail of Cthulhu; one of these days I'll start reviewing some of the ones we've played.

Designing
The ideas for the Black City are coming together; my goal for the year is to have the first iteration of the upper works, at least 3 of the dungeon levels ready to go, and high level notes for the rest of the campaign setting.  (If something happens to Gothic Greyhawk, The Black City goes right onto the front burner).

Reading
I'm hoping to read at least 12 of the books on my Appendix N reading list; should be able to complete more (unfortunately, I have a bunch of tech books for the real world to stay on top of, otherwise 12 would be a cinch).


I like the idea of checking back in a year and seeing how I did.