Thursday, October 24, 2013

Bumps in the Road

A crack of light on the horizon indicates a new day is coming.  The Black City lives again.

We haven’t rolled RPG dice in months, and it shows in the dearth of content here at the Lich House.  What happened to our smooth running weekly game that knocked if off kilter?  The first big problem is that some of the guys starting playing Friday Night Magic (myself included) which puts me on Sunday night for any kind of regular RPG night - and not everyone can play Sunday with work on Monday.  We had rallied our game group to help save a local store that was going under, kick-starting a MTG gaming scene there and helping them stabilize (and ultimately move to a better location).  All worthy endeavors, but it was rough on the RPG game night.

One of the regular players moved an hour away; another can't have two game nights per weekend, and is prioritizing the Magic; another guy has been on an intense work project with lots of travel; yet another of the players professed they were over and done with the old school gaming (they exaggerate).  It's remarkable how many things have to go right for a bunch of middle-aged dudes to be able to get together for their weekly elf games.  If you have a regular group, don't take it for granted.

But now we’re all set to resume this Sunday, with most of the regular cast returning for "season two".  I'm expecting they'll venture into the never before seen second level below the Black City, the Warrens of Decay, before weather forces the Northmen to leave Thule.  We'll see what they choose - the surface ruins have some unexplored areas, too.  I have a few days to dust off the notes and get ready for adventurers.

Look for a game report sometime next week.  My motivation to blog about RPG's dwindles when I'm not actually playing - though I do try to keep up with what various folks are putting on their own blogs.  The coals are stirring again.


  1. Awesome! I've been anxiously awaiting the resumption of the Black City posts.

  2. I'm looking forward to the session summary.

  3. missed the Black City posts. great stuff.

  4. Huzzah! Please update the other Black City content as well, I am unclear on things fit together. For example, the level one tunnels and exists don't match up with the city map (based on reading the adventures).

  5. I'd also love to see some maps of the deeper levels and some city building geomorphs that you said you had made.