Sunday, December 27, 2015

Dwimmer-Campaign Game 2

Second installment of my player's exploration of Dwimmermount.

The characters stayed in town a few weeks to give Grimson time to heal his grievous head injury from last game session.   Obsidian's player missed the game, so the other players hired a few mercenaries in Muntburg to round out the crew.  They promptly renamed the mercenaries mook 1, mook 2, and mook 3.  They tried to keep a low profile about their initial success in Dwimmermount, and also bought a bunch of new supplies - better armor for Malgrim, 6 vials of holy water, and a few silver daggers.  Marthanes used his proficiency (magical engineering) to identify that the rod from last session was a rod of opening, and the scarab was a deadly cursed item.  Since kids are chaotic by nature, they immediately started scheming how they might sell the scarab as a fake magic item and then retrieve it after it killed its new owner, so they could pass it on to another victim.  Luckily they got distracted by the dungeon before carrying out this particular plan…

The characters for this session:
Marthanes, an exotic sorcerer (mage) from the sultry south
Grimson, the world's first dreadlocked kilted barbarian
Plus two henchmen - Malgrim, an ex-legionnaire from Adamas, and Father Tancrede, a priest of Typhon, and 3 mercenaries

Back at the dungeon, the first thing they did was to replace the head of a god statue.  In one of the treasure rooms last week, the players recovered the head of a statue of Tyche, but were in too much of a rush getting out of the dungeon to mess with it last time.  They lugged it back to Muntburg, where it sat next to the bed for a week.  Now they hauled it back to the dungeon, and fitted it to Tyche's statue where it sealed itself to the torso -  and then the characters were filled with the blessing of Tyche, a divine boon.

They used their map of the level to find a library to loot, discovering various books and a manual of warfare.  They wandered off to another room where they parlayed with a handful of orcs; the war-masks from last session (which clip on to helmets like demon-faced samurai masks) improved the reaction rolls and they gained some intelligence on the nearby area from the rocs, learning about kobolds and a nearby 'kobold chieftain' in an area where the orcs wanted to expand.  The players just needed to hear "kobold lord" and it was clobberin' time - off to mug some kobolds.

The orc's directions led them beyond the finished dungeon into the cave network in the south of the level.  The kobold "chieftain" was actually a vile dwarf, sitting on a crude throne with a large spider minion perched on the back of the throne, with a gang of kobolds.  Devoid of tactics, the players charged in!

Grimson went first, roaring a challenge and leaping forward to attack the evil dwarf.  A massive swing took off half the leader's hit points.  Unfortunately, the giant crab spider went next, jumping onto Grimson, biting and poisoning him, and Grimson died (after writhing on the ground a while).

Marthanes had summoned his berserkers for this fight, and the combination of berserkers and mooks quickly sliced through the kobolds once the berserkers got into the fray.  The other characters finished off the dwarf and the spider, and tended to Grimson after the fight, but he was too far gone to save.

Knowing they had a little bit of time left with the summoned berserkers, the party quickly left the chieftain's room and looked for another fight.  They found a room full of spiders, and lost the remaining berserkers and two of the mooks dealing with the group of giant crab spiders.  There was a dank tunnel leading down out of the spider room, and they heard a faint telepathic voice calling out to them, "I'm down here mortals, tasty mortals, waiting in the dark for you.  Come to me…. Come to me… "  They quickly retreated.

The party doubled back to the chieftain's room, looted the dwarf and the kobold treasure (which consisted of 6,000 coppers and a few dwarven magic items) and headed out of the dungeon, sad to lose Grimson the barbarian.  Furthermore, despondent at seeing mook 1 and mook 2 die in the dungeon, mook 3 left the player's employment when they got back to Muntburg.

This ended the session, and began the list of casualties:

Dwimmermount Dead:
Grimson, the dreadlocked barbarian (killed by a giant crab spider)