Characters for this game:
Utor, the elf enchanter (level 2 Mage)
Utor, the elf enchanter (level 2 Mage)
Marthanes, a desert
sorcerer (level 3 Mage)
Tancrede, a level 3
cleric of Typhon
Wulfengard,a level 3
dwarf fighter
Jarvis, a level 2
fighter
Bart, a level 3
fighter
This game was on a
weeknight where we had a smaller group again - my kids have been petitioning me
to run pickup games midweek for them and a few of their friends. It's very cool to see our local gang of
middle school and high school kids jumping on the RPG bandwagon and discovering
the fun in the hobby.
At the start of this
game, both Tancrede and Bart had need of the city; Tancrede was cursed with
disbelief in the gods (a real problem for a cleric), and Bart had a maimed leg
due to injuries. Furthermore, the players
had nearly 100lbs of rare metals salvaged from the dungeon. They finally voted as a group to visit the
city of Adamas.
They bought horses
and gear in Muntburg, and traveled with one of the merchants that had a weekly
route between Muntburg and Adamas, to increase everyone's safety. None of the wandering encounters were such
that they'd threaten or bother an armed merchant train, so they made it okay to
the city.
I busted out the
ACKS trade rules and had the chance to consider the player's request to auction
their precious metals in the market square.
Of course, the fun part was making Utor's player practice his sales
pitch and drum up interest as a infomercial style pitchman; "Step right up and check it out! Rare Azoth, Aeronite, Adamantite, and more,
straight from the legendary Dwimmermount!"
Between his 16 charisma, and his character's additional +2 due to
"glamour", one of the teens quipped, "Utor is like the Brad Pitt
of Elven used metal salesmen".
I still wasn't sure
how much gameplay I wanted to happen in the city, so I let the players create
what they wanted to do and where it would happen. For
instance, the guys that needed magical healing ended up going to a
temple of Typhon called the Church of St. Wasabi the Disciplinarian; some of
the player's new-found wealth was quickly spent at Goode's Magical Goods; the
merchant that finally agreed to buy all the Dwimmermount metals was simply
called "Oswald the Merchant"; they bought a pack animal called Sparky
the Donkey.
After the kids blew
a lot of cash in the city, they journeyed with the next merchant to Muntburg,
and quickly found their way back to the dungeon as well. "Skyrim Fast Travel" has altered
the landscape of table top RPG's; 'Can't we just fast travel back to Muntburg
and fast travel to the dungeon? Walking
seems so slow. Oh, and we're not taking
any mercenaries or mooks this time, because they just sponge XP from the
players.'
Back in the dungeon,
the players worked their way back to dungeon level 2B, the Reliquary, and
resumed exploring the eastern side of the dungeon, following a broad, cavernous
twenty foot wide hall. The Reliquary level is filled with monumental architecture,
temples, colonnades, and ceremonial structures from the time of the
Thulians. The players were hoping to
find stairs down to level 3; the Curate of Typhon had implored them to seek the
great "Temple of Law" lost in the Reliquary, but that didn't interest
them. "Lawful is boring".
The players searched
up and down the main hall, not finding stairs down. They interrupted a room full of Eldritch
Bones and quickly defeated them. No
stairs. They discovered a room full of
Shadows, and then an amazing hidden shrine of healing. Boring, still no stairs. Time ran out and the players had to head back
to Muntburg.
"I need to get
Locate Object", schemed Marthanes.
"That'll really help us find things. I'm going to hire a merchant to find one in
the city". I've never ran a game
where the players looked for help in the spell lists and decided only Locate
Object could save them; it's interesting to see how the size of the megadungeon
(and the desire to delve deeper) drives planning.
After the wealth the
players got from selling the salvaged metal, most of them are level 2 and a few
guys are already level 3 (such as Marthanes and Bart). Low level fighters jump up in power in
Adventurer Conqueror King once they get to 2nd and 3rd level - the combination
of higher damage bonuses and cleave lets them take over fights against weaker
monsters. It was clear during this
session they're ready for level 3 challenges.
The players relished being able to destroy the Eldritch Bones in melee
combat, after being terrorized by them for the half dozen game sessions, so I'm
glad they got to savor some success.
Meanwhile, Marthanes chose another new spell from the ACKS Player's
Companion, Summon Hero, as his 2nd level spell.
The Summoned Hero was employed against the Shadows. "I have a new name… I'm no longer
Marthanes the Sorcerer, I am Marthanes the Summoner! Muhaha."
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