Two recently finished polls are getting added to the polls page.
WHAT STYLE OF FANTASY SETTING DO YOU PREFER?
High Fantasy (6%), Low Magic Grim and Gritty (31%), Swords & Sorcery (61%).
I think of Swords & Sorcery as Conan stories and Lankhmar - picaresque and easy to make them episodic. Perfect fit for D&D. There's the belief that High Fantasy requires strong narrative control by the DM (and a ton of railroading) because folks remember thinks like Dragonlance or Time of Troubles or the DM will inflict his version of Lord of the Rings on the players, complete with Mary-Sue Gandalf and Elrond MacElminster.
Could a High Fantasy sandbox work? I think it would be a fun project to try - maybe for my future "family campaign" I'll try and do something that incorporates all the familiar tropes of epic, high fantasy for the kiddos yet tries to keep the agency solely in the player's hands.
WHICH LIST OF ELEMENTS IS MOST IMPORTANT TO HOW YOU RUN OR PLAY YOUR D&D GAME?
Rules only (6%), Rules and Adventures (11%), Rules, Adventures, and Campaign Setting (51%), Rules, Adventures, Campaign Setting, Ruler ship of domain (6%), Rules, Adventures, Campaign Setting, Ruler ship, Economics and Warfare (23%).
Some interesting choices here. If folks are committed to the end game, they want to go all the way - economics and mass combat rules. I like how the ACS project is shaping up, so we should have some solid rules in the near future to help out with the campaign side of ruling and running domains.
The majority of folks just want a campaign setting with some history to place their adventures in. I like the 6% that said, "give me a good set of rules, screw the rest - I'll wing it."