Friday, October 14, 2011

Gothic Greyhawk Report, Game 42

Cast of Characters:
Mordecai, a Cleric-6: Adam
Forlorn, an Elf-5 (1): Bo
Mister Moore, Magic User-6: Mike
Shy, a Fighter-6 (3):  JR
Leonidas the Paladin-4:  Nogal
Digit, the Elf Thief-5:  Z

Henchmen:
Phat Kobra, a Dwarf-5
Zeke, a Fighter-4
Grumble the Smug, Halfling-5 (3)
Serge, a Fighter-4
Ireena, a Fighter-5
Donavich, Cleric-4

=========================================
AD&D 1E, I6 Ravenloft
=========================================

This will be a short post; I spoiled the major encounter with the ghost the other day:  Beware the Ghostly Clone!

Picking up after the death of Zeke, the group waited down in the village for the snow to clear, hoping for a nice day.  When the weather improved, they set off back up the mountain, trudging slowly through the snow to make a good path along the wagon track.

Their basic plan was to continue searching the catacombs and crypts; the catacombs were vast, and the group had left off about halfway through the northern section of the crypts after encountering a spectre; that's where they resumed searching.

They reached the northern extent of the catacombs, including a wooden dungeon door leading to a new section of the dungeon, and a portcullis blocking ingress to a majestic door - the inscription indicated it was the tomb of Sergei von Zarovitch.  They passed it by for now.

Meanwhile, the paladin found a crypt door that radiated evil.  While the group prepared their tactics, they noticed a veritable moving carpet on the ceiling above them; as they angled their light towards the ceiling, they saw hundreds of bats creeping into the hallway above them from all of the surrounding passages.

"It's a vampire", they quickly theorized.  "It's summoning hundreds of bats to harry us when we breach the crypt".  Not wishing to deal with spell casting while hundreds of bats fluttered around their caster's heads, Mister Moore spent a few rounds with the wand of fireballs blasting them off the ceiling.  Hundreds of charred bats dropped to the ground all around them, and the hall stank of burnt fur.

When they got back to the crypt door, a vampire was indeed on the other side of the sarcophagus within the crypt, hissing at them and threatening.  It was Gertrude again.  The fighters rushed in and started slashing her; it seemed like it would be a quick fight, but then the cleric decided to use Turn Undead, forcing the vampire into mist form and driving it away into the darkness.  Frustrated by the vampire's escape, the fighters spent a moment chewing out the cleric.

The next occupied crypt they found involved the ghost encounter; you can get the gist of it in Tuesday's post (linked above).  

The group decided that running from the ghost was the smartest choice, and they fled the scene.  Once the party was safely back upstairs, they considered options on researching ghosts and identifying weaknesses; remembering that there were books on the undead in the large tower, they retrieved a few of the books, then decided to head down the mountain and read up on ghosts, making it an early adventuring day.  They murmured something about visiting the gypsy wise woman for advice as well.