|My D&D game has a scoreboard!|
It's a pretty simple premise. I'll be running two regular groups through it - a family game and one for my regular crew (with some new faces). This is an unknown frontier for me - multiple groups operating in the same local setting. You see glimpses of this style of play in 1970's anecdotes about Castle Greyhawk, and odd bits from the 1E AD&D DMG. I'll be getting some ideas on the blog as I work through the logistics of keeping it straight. For now, let's move on to the home base.
Both groups started in Psammathous Bay, a small fishing village on the southern peninsula, a few miles from the dungeon. Psammathous Bay is a picturesque cove on the Laconian Gulf, down the coast from the port of Gytheio. It has a 'gold rush atmosphere' because of the number of adventurers that congregate in the small village, supporting services like an adventurer's guild hall, traders, weapon smith, and so on. Each set of players started off in the Adventurer's Hall, introducing their characters, picking up some rumors about the nearby dungeon, and getting an orientation on town from the tavern owner, Lykourgos.
One of the sillier things I've added is "The Scoreboard". D&D is very much a score-driven game. I know there are plenty folks out there with their touchie-feely alternative XP ideas (hippies!), but that kind of misses the point. The XP system (and specifically XP for treasure) is the driving factor in the "game" aspect of old school D&D. You don't win the game, but it sure feels good when you've earned your way towards leveling up.
There's a tradition in the town of Psammathous Bay of dumping out your loot back at the adventurer's hall for a public reckoning. Total wealth earned is tracked on a scoreboard. Lord Yiorgos, the local ruler, mandates a 10% tax on wealth from the dungeon, so his agents enforce the accounting. It was a natural step to announce the size of the haul publicly, and the scoreboard evolved from there. There's enough wealth coming into Psammathous Bay from the dungeon that a thieves' guild offers "protection services" for adventurer gold. The Greeks admire strength of arms and cunning, and escaping the Underworld with the stolen wealth of the death god demonstrates the classic virtues.
The main thing about The Scoreboard is that it creates rivalry between different adventuring parties, and news of the exploits of different groups spreads back to the mainland. In Gytheio, leaders on the scoreboard are veritable celebrities, and the scoreboard is an avenue to fame and infamy across all the City States. I'm in the process of populating the Scoreboard with the names of other adventuring groups and mercenary parties, past and present, active and defunct, so the groups of players can measure themselves and watch their climb up the leader board. Folks that remember my Black City campaign will see some similar themes; I love how the frontier dungeon creates a gold rush atmosphere and aspects of the Wild West; I like the dungeon to involve competing adventuring groups and rivalries that spill outside the dungeon; with Taenarum, I've taken it a step further in tying dungeon activities with country-wide fame and fortune.
Wow - just looked at the clock, I've got to shower and hit the road for work. Meeting the two adventuring parties and hearing about their first week exploits waits until tomorrow. I think it was worthwhile to take a moment and introduce some of this stuff - you can see how it will drive an interesting dungeon campaign and play to the strengths of old school style D&D. Having a literal scoreboard in the campaign is going to be hilarious.